Mortymania diarie
The following table shows some approximate times for a lap using each method. Alternatively, one could kick the ball north and then tap the ball north, but this is a much slower approach. At the 5th goal, the skullball bounces off the wall and lands in the spot indicated. The table above summarises what is shown in the diagram. Shoot south, tap west x3, tap south x2, shoot west Once the ball is in place the table below can then be used to guide the player through the route. The timer does not start until the first goal is scored so there is no need to rush this part. To begin the route use the tap and kick actions to position the ball between the first arrow on the ground and the centre of the first goal. The route can even be walked and still completed fast enough to yield maximum experience. However, the following route can be used to obtain faster lap times and therefore more experience per hour. Provided the player has plenty of run energy it is relatively easy to achieve the maximum experience without any planning and just simply scramble the ball to the finish line through each goal. The ball will come out of one of four chutes on the wall south of the first goal, but the timer does not start until the ball is kicked through the first goal, so the player has plenty of time to position the ball before starting the activity. To start the activity speak to the Skullball Boss near the ladder down into the arena. The player may wish to experiment with alternatives. Note: The following route is only one of many that can be taken through the course.